I Swing the Vorpal Spork of Irony like some Hyperborean Usurper through the Hordes of the Unwashed.



Tuesday, November 23, 2010

Adventure Time is Totally D&D!

I, like most American Kids, grew up watching massive amounts of Cartoons.  I like to consider myself kind of a connoisseur of the Art Form.  Recently I've been watching a cool new show about a Paladin-Like young adventurer and his Funky Dog Pal. 
Not since the original Dungeons and Dragons Cartoon and Thundarr has there been a show that blends two of my favorite genres.  D&D and Cartoons.  The best part is that it does it without saying so.  Watch it with your kids on Cartoon Network, it's Damn Funny.

Monday, November 22, 2010

Take the D&D Iconic Monster Quiz

Take the Old School Monter Quiz and test your AD&D street Cred.  Post Your Results if you Dare! Click the Link Below. D&D Iconic Monster Quiz

Saturday, November 6, 2010

Kobold Quarterly Winter Issue

     In the bookcase containing all of my RPG stuff is a big pile of Magazines.  When I'm looking to jiggle a few ideas loose from the giant pile of toothpicks that is my brain, I start going through the pile.  On top, is my growing collection of  Kobold Quarterly's.      
    The latest issue is simply chocked full of Pathfinder and D&D Goodies.
     For Pathfinder there are articles about Druids, Pit Traps and a rocking Giant Ant Ecology. 
     For D&D 4th Ed. there's a fresh look at mounted combat, a superior article on mechanical traps, and a cool compilation of skill stances (essentials anyone). 
Added to this is their always great artwork, insightful commentary, and short player specific content.
Whatever the "Switzerland of the Edition Wars"  is doing over there, continue to encourage them by buying their Magazine.  I fully expect to be reading Them for the next 20 years also.

Tuesday, November 2, 2010

From 101 Hit Point to 8, Will I Survive?

We're getting ready to start a brand new 3.5 campaign on Thursday night.  We're leaving behind some kick-ass 4th Ed. characters with some awesome magic items.

My guy was Grognard Deepmug who wielded the "Axe of the Dwarvish Lords" and had 101 hitpoints.  I'll be playing a Dwarf Caver (ranger) named Ergywyld Truesilver.  Not only is this my first ranger, it's also my first foray with 3.5.  I'm totally psyched! 

I'm not abandoning 4th, but our DM thought that this would be cool.  I like what I've seen so far.

Tuesday, October 26, 2010

Mosquitofolk : Aching for Blood by Zombie Sky Press

When I first downloaded this PDF I was slightly bemused. 
Three pages in I was nodding my head and grinning.  By the time I reached the end I was scheming about how I could drop my group into this buzzing buzz-saw.
This new product from Zombie Sky Press (love that name) is more than just a monster ecology, it also has some pretty kick-ass encounters and excellent M-folk lair map.  The nastiest of the M-folk was the Woundmage, seriously.  That even sounds nasty. 
I think I'm going to drop the Lair into my Pathfinder "Isle of Dread" redux.
Muwhahahaha......
Click over to their site to get more info.

Monday, October 25, 2010

Dark Deeds In Freeport : Putting Your Money Where Your Mouth Is.


     If you're like me, you think that you're adventures are better than anything the big dogs publish.  Do yourself a favor and invest a little scratch in a patronage project, I did (Open Designs' Lost City).  Not only do you get to contribute to a published adventure, you get to experience how the whole process works. 
     Open Design's latest project is an adventure for Green Ronin's Campaign Setting the Freeport : the City of Adventure.  The goal here is to combine a Swashbuckling adventure with supernatural horror.  Sounds like fun!!!
     If you'd like give this try click on over to Kobold Quarterly and check out the section on how patronage works.

Sunday, October 3, 2010

Advanced Feats: The Witch's Brew

I just got a chance to read the newest Pathfinder supplement from the hardworking Kobolds at Open Design.  Like the last one (the Alchemist), it has 3 builds and 30 feats.  It also gives the player a different prospective on the class from what is presented in the Handbook.  I particularly liked the Wicked Witch build with the Evil Eye hex and Craft Magic Tattoo feats.  If you are playing a Witch from the Advanced Players Guide you should get this supplement.  But as with the last Advanced Feat supplement you should discuss any feats you take with your game master. 
Click on the Pic to shop.
I received a free copy of this product for review purposes.