Wednesday, March 24, 2010
For the Store: Awesome swag. WOTC must have hit the lottery. The package included drink coasters, condition cards, signs and window clings, player rewards cards, and even a small digital camera.
The adventure: Meh, we'll see. It's to early to tell, but it's OK so far.
The most important thing is bringing people together to play a Roleplaying Game. And by that I mean new players. I'm impressed.
One suggestion: TV commercials. Local Gaming Stores are just barely making it, how about some targeted advertising.
Overall: Big Win, keep up the good work.
Friday, March 19, 2010
- Just by happenstance I was in the FLGS when the UPS guy showed up. He had all kinds of dice and Mini's and goodies and such. In the stack was the RPG supplement "Hammerfast". O.K., I knew it was coming. But I wasn't prepared for the coolness.As everyone knows I'm a Dwarf-a-holic, so I had high expectations. In brief here are my thought at first blush.
- I think it was an excellent idea.
- The art is excellent, and I like the whole Old School vibe.
- The big pull-out map is very nice. One side is the whole town (scaled to fit) the reverse is the town's most interesting Tavern. I'm definitely going to get it laminated.
- Each feature, NPC and building has a little fluff but not too much.
- It does have some adventure hooks in the back, saving those for later.
- It's vague enough to be dropped into any setting.
- The inside cover map of the area is a nice touch (love the hexes).
Long story short, if you like Dwarves, buy it. If you need a base of operations for your party, buy it. If want someplace that ready to go when your party needs a rest and refuel, buy it. I plan on keeping this within arms reach whenever I'm playing D&D.
I give it a 5 out 5.
Wednesday, March 17, 2010
I was thinking along the lines of a Hyperborian/Lovecraft kind of place. I suppose that I just want someplace that I can plug into any RPG system. (maybe because I'm trying to learn 3 systems at once) Unless someone can talk me out of it, I'm gonna do it. I'm going to put it on Obsidian Portal, which is one of my Favs BTW. I'll put up a link if it doesn't suck.
Friday, March 12, 2010
Tonight the PC's were randomly transporting around floating elemental moats fighting whatever the DM put on them. First up for me was a solo with an Immolith. I should have saved my dailys', cause up next was an adult Black Dragon. To be fair, had not my party members showed up (see Cleric*) I would have been in big trouble. Then, after a short rest, the Aspect of Lolth. Luckily for us she had a previous engagement and left early. All this is a lot to chew for an 11th level Dwarf Warlord.
Having said that, I've been playing this guy for almost a year now. He has taken on a near legendary status. He's got 11 ex-wives and 17 children to feed. And, he possesses the "Axe of the Dwarvish Lords" Come to think of it, I am very attached to Grognard Deepmug. I'm hoping that I can take him all the way to Level 30.
I guess what I'm saying is that when a campaign is well run, it's like a book. And, no one likes it when their favorite character dies before the book is done.
Sunday, March 7, 2010
First of all, represent your hobby well. Be polite to Magic, Pokeman and even WoW players. Who knows, they may be persuaded to come to the Dark Side.
Volunteer. DM some games at the library or gaming store.
Next, start them early. I have two nephews who I've already got playing D&D miniatures. One is 7 and the other is 13 and ready for RPG's. I'm going to DM a game for he and some of his buddies on his Birthday,(here's a secret, it's alot of fun doing this too).
Just recently I sent out a Facebook message to friends who I thought might be interested about the upcoming D&D game day. Included in this message was a link to the "actual play" videos that Wotc is doing with the guys from Robot Chicken.
I would love hear any suggestions from the blogosphere. Remember, each gamer that leaves the hobby needs to be replaced and we could actually grow it. Any growth should be initiated by players and not the big companies.
Saturday, March 6, 2010
You control your dream as a dungeon master. And you should dream big. Fill a continent or a world or a galaxy. You control the environment and the players perceptions of it. You are the creator and the fates control who lives and who dies.
Dream that dream and find 5 or 6 people to share it with you. Do it now!